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  1. Lord of the Fireflies

    Balance

    Looking at some abilities, it seems some keep the in-game multipliers (Sheer Force, Guts, Analytic, Flare Boost, Tough Claws, etc.) while others (Pure Power, Blaze and co., Mega Launcher, Strong Jaw) have their multiplier cut (most of the time from 1.5 to 1.3). I have no problem with reducing...
  2. Lord of the Fireflies

    Balance

    It then becomes very convenient for an opponent with Flash Fire, Poison Heal, etc. A bit too much of a nerf, maybe? Especially when Magic Bounce is already something you can work around. We don't know if MB is actually that powerful since nobody's used it yet - it's just a different type of...
  3. Lord of the Fireflies

    Balance

    I don't think they're a problem. They are very good abilities indeed, but the power boost has already been lowered to 1.3x (instead of 1.5x) which is exactly the kind of nerf they need, in my opinion. As far as I can tell, they have never been gamebreaking (gamechanging, yes, as any good ability...
  4. Lord of the Fireflies

    Balance

    I completely agree with that. I was actually wondering, haha. Especially with the possibility of a FF Cyndaquil popping up! Should be a 1.25x boost to fire moves imo. (And Overgrow / Blaze / Torrent are indeed huge, and it makes a lot of HA starters pale in comparison).
  5. Lord of the Fireflies

    Balance

    double post because i can't edit: Event moves, especially Dream World moves would be a great addition, too. Lots of gimmicky goodies in there.
  6. Lord of the Fireflies

    Balance

    On the topic of being change happy: I don't think it's a problem at all, as long as we don't make changes every other day. A large balancing update is a good idea if we cover everything we need/want, and if the community agrees over it. Personally, I will always check thoroughly through any...
  7. Lord of the Fireflies

    Balance

    I don't think Gale Wings is a problem. The scenario you came up with would work without Gale Wings, only without priority, which is a lot less gamebreaking in ASB than it is in the actual games. I agree with no stab (at all) on protean.
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